The Dent

"We’re here to put a dent in the universe. Otherwise why else even be here?" - Steve Jobs

Apple Arcade Daily #5 - Super Impossible Road

Merriam Webster defines the world ‘impossible’ as something which is:

Incapable of being or of occurring

With that in mind, the next game I’ve chosen to look at in my daily Apple Arcade daily reviews, could be written up under the Trades Description Act. Not only was the first game not actually impossible, neither is this reimagining of an App Store classic, Super Impossible Road. While it may not really be impossible, it is a bit bloody hard …

Super Impossible Road has been created by Rogue Games Inc. If you check their page on the App Store, you’ll see that Rogue Games are a very prolific developer. They’ve been a staple in the store for some time, so it’s perhaps suitable that they’re part of the initial launch group for Apple Arcade with Super Impossible Road.

While the game does have a loose story1,it really is irrelevant. All you need to know is that Super Impossible Road sees you speeding down a twisting and coiling track set against some very nice looking intergalactic backgrounds. There are, currently, five different game modes to play through, which are:

  • Career - This mode tasks you with taking part in a plethora of different races, involving simply finishing in the best time, crossing X amount of gates etc.
  • Race - This mode includes only offline races against AI opponents.
  • Online Race - This is, you guessed it, races but … online!
  • Time Gate - this is, essentially, a time challenge. You must cross each gate before the time runs out. Each gate will grant a few extra, precious nano-seconds.
  • Classic Mode - This seems to be a survival mode, where you simply have to survive as long as possible.

Super Impossible Road is fairly unique in that the game appears to be equally as playable with touch controls as it is with MFi / Xbox / PS4 game controller support. Xbox controller support is very important to me with this Apple Arcade lineup, so that’s a bit +1 from me.

In each review, so far, I’ve mentioned how impressed I’ve been with the Apple Arcade line up. Super Impossible Road is my first disappointment. The only reason it’s a disappointment, however, is the strength of the competition. Taken in isolation Super Impossible Road is great fun to play, runs well, looks even better and once again the lack of IAPs helps to elevate a title that would definitely have been riddled with them in the past. For me, however, the game is a little too retro and, if I’m being completely honest, boring.

Standards have been set so high, right now, and options are so vast, the Apple Arcade games are going to need to be something special to keep me playing. In a normal world Super Impossible World would be a strong entry into the App Store. As it stands, it’s fairly mediocre. All that being said, it’s presence in the Apple Arcade lineup is welcome and while it’s not a game I will dedicate time to right now, while there are so many to work my way through, I’m sure I’ll spend some time with it in the future.


  1. Something, something future, something, something racing … [return]